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Labels: reckoner | sky
OCR: What's better for a demo? Buffered rendering or non- buffered rendering? Som etimes, at least if you're developer it nice to see an image get rendered by piece. Other times annoying to see your world get re- -assembled everytim: you change your view other words, DON'T FORGET TO PLAY WITH "Buffer PixMap and "PixMap depth' the render menu Bv default 'animation example uses buffered pixel maps The other two example by default do not. There's a memory problem manifested when trying to create a QuickTime movie the "millions" animation compressor. Try increasing the demo application memor size to 3MB Source code for most of this demonstration application is included with the Qd3d/3dPane library. What is not included IS the triangular Bezier patch source in the interaction example Triad mouse fun ...